viernes, agosto 31, 2007

IGN: Lair Review

No se lo pierdan



Presentation: 8.0

From the opening movie to the dragon-flying-over-a-map chapter select screen, Lair has you engrossed in its medieval feel, which an interesting story and quality VO perpetuates.

7.5 Graphics
It's the definition of a mixed bag. The FMVs look awesome; the in-game stuff looks great but chugs; and the custscenes using in-game assets look framey.

8.0 Sound
There's a sweeping score that really captures the moment and some quality voice work, but there are moments when you'll be attacking a catapult and it seems like a sound effect is missing.

4.5 Gameplay
A bus-like feel and Sixaxis controls kill this game. In wide-open areas, it's okay, but the moment you need precision, you realize you’re screwed -- you can't corner, target or fight well.

5.5 Lasting Appeal
There are leaderboards to track, medals to earn and movies to unlock, but the frustrating control scheme will probably stop you from coming back for more.

4.9
Poor OVERALL

(out of 10 / not an average)

Por fin se hace justicia con Factor 5.